4.0.1 – Destruction Warlock Rotation & More

[edit2: THIS POST IS OUTDATED (BUT STILL HAS SOME WORTHY INFO)  LOOK AT  THIS POST INSTEAD, it’s a bit newer.  Probably smart to read this one and then go to this link, though.]

 

 

 

 


[EDIT: THE OVERALL INFORMATION HERE IS ACCURATE, BUT BUILD 13082 HAS INTRODUCED SEARING PAIN AS A POSSIBLE ELEMENT OF DESTRO LOCK ROTATION.  MORE INFO CAN BE FOUND IN THE LINK AT THE BOTTOM OF THE PAGE – this was a shameless attempt at making you at least skim this STILL RELEVANT post]

Yes, more Destro Lock stuff.  That’s because that’s what I play.  And this is a Warlock blog first and foremost.  Ya. Crazy I know.

Disclaimer: this is not elitistjerks.  I can’t tell you the spell coefficient of anything, I can’t tell you what DoT uptimes are needed to do this flawlessly, I can’t tell you what the air speed velocity of an unladen swallow is.  I can tell you what works for me, however, and what common sense playing gives you.  Finally, by common sense I mean good enough to be #1 Destro Warlock DPS on World of Logs on many encounters.  You would know this if our logs weren’t private.  So point is that what I do with my destro lock is pretty effective without knowing the precise hard math that some of you desperately think you need.  Also, this is for LEVEL 80 PATCH 4.0.1 DESTRO LOCKS.  Cataclysm will contain a few more spells.  That’ll come later. I’m not in the beta.

Well, that was more writing in the disclaimer than some of my full posts have contained in the past!  Anyhow, 4.0.1 rotation time with mild musings on my part.  I promise a follow-up post before or during this weekend with a dumbed down version of : spec, glyphs, rotation.  It won’t have this type of writing. Tadah.

Explain the bloody rotation already!

Ah yes, that’s right.  Warlocks who like the current destro rotation rejoice!  Warlocks who don’t, well, tough.  Our rotation in 4.0.1 remains very similar to our current Wrath rotation.  Now, there are two unknowns in this rotation for me.  One is because I never use Shadowburn currently, only in pvp when I remember to do so, the other is Improved Soul Fire because it’s not working as intended.  It’s supposed to be used at the start of a fight or at the start of boss fights (while the target is above 80% health) to give me 15 seconds of 15% bonus haste and it’s on a 30 second cooldown.  So I’ll come back to this ability/talent/spell later.

Right now, with a non-working Improved Soul Fire which we therefore ignore, this is what we should be doing on SOLO targets that are not expected to live more than a minute or so.  Let’s say a Heroic Dungeon Boss opening rotation.

solorotation1

After that it becomes a game of priorities which you well know and in THIS order:

If Conflagrate is off cooldown, conflagrate.

If Immolate has less than 2 seconds remaining, Immolate.

If Chaos Bolt is off cooldown, Chaos Bolt.

Incinerate.

— IF IT IS A RAID BOSS, THROW IN A CURSE OF DOOM, ERRR… BANE OF DOOM AT THE START OF YOUR ROTATION.  KEEP IT UP AS IT EXPIRES.

Fights with multiple targets

The only example that instantly comes to mind is Skarvald and Dalronn in Utgarde Keep, or Putricide casting an ooze or gas cloud.  Or, of course, Lich King. Mmmmm fuck yeah Lich King.  And Sindragosa.  I almost cackle to myself anticipating these two fights.

When you have the chance to use it, you abuse your Bane of Havoc.  Think of a Holy Paladin’s Beacon when he’s healing but apply it as a damaging ability.  You beacon one target and damage another one, but the beaconed one takes 15% of all the damage of the other.  The insane dps from test dummies is because we get 15% more from having beaconed another dummy.  That kind of situation will RARELY happen in boss encounters.

Nonetheless, when you have a fight, let’s take that 2nd boss from Utgard Keep (UK for you noobs who only know the abbreviations because you never leave Dalaran thanks to the LFG tool and I hate you and your playstyle).  You start by placing Bane of Havoc on one target and then you go back to the rotation posted above.  If I had to make a pretty diagram of it, it would go like this:

multiplerotaton1

Nothing changes except applying Bane of Havoc.  That’s all. Ok, got it?

— IF IT IS A RAID BOSS, THROW IN A CURSE OF DOOM, ERRR… BANE OF DOOM AT THE START OF YOUR ROTATION.  KEEP IT UP AS IT EXPIRES.

Now the overpowered fun stuff 😉

Lich King and Sindragosa

I quite literally get an evil grin on my face when I so much as think of these two fights in 4.0.1.  I hope by now you’ve realized what this will mean to destro locks.

Time your Bane of Havoc on Sindragosa before each air phase.  Set your imp to attack tombs, very carefully because he’ll do 5k dps on them if you ignore him… just switch him between various tombs.  Whatever dps he pulls, 15% of that will go to Sindragosa.  If you are NOT tombed, then however much damage you do to the tombs, 15% goes to Sindragosa.  A conservative estimate is that I do about 200k damage to tombs during air phases.  That’s a free 30k on Sindragosa.  I know, what’s 30k when she has 48 million health.  It’s roughly 0.06% of her total health.  Who cares about that, right?  Wrong! It’s 0.06% that you would never have been able to do otherwise.  You could have gotten a Curse of Doom off on her during air phase and that would do anywhere from 9-20k.  Now it’s 30k or more.  If your raid wants to maximize this, you’ll call which tomb you’re on and the others will leave it alone while you go to town and do the full 400-500k damage to it, transferring almost 100k damage to sindragosa (which, for the mathematically challenged, would be up to about 0.25% now of her total health).  And later in p3 when you’re running around and sometimes not able to hit her because you’re hiding behind tombs to drop your stacks and so you end up dpsing the tombs?  Well, 15% of that damage goes to her.

This isn’t something that will see you suddenly do a million more damage to Sindragosa.  It’s something that will up your damage a bit and make you more effective overall.  It’s a free bonus splash damage on this fight.  I predict I will have about 150k-500k more damage on Sindragosa every time we down her with Bane of Havoc active.  This, of course, is depending on how often I’m tombed.  Last time I got her down I only did 200k damage to things other than Sindragosa, which would translate into 60k extra damage on her… but i was tombed every air phase.

And now the main event, Lich King.

Bane of Havoc on LK before transition from p1.  Then damage everything you bloody can.  Every spirit, every frost orb, everything!  15% of that on the Lich King.  Also, make sure to leave your imp on him, that’s 5k dps on top of everything else 😉  Unless they nerf Burning Embers, then we’ll re-evaluate!

Then p2 begins, and you know what? Forget your Bane of Doom or anything else, keep LK Bane of Havoc’d.  Everytime you switch to Valkyrs, he’ll be eating 15% of that damage.  And on transition?  Same as before.  And p3?  Same thing, but now you’re really going to town on the Vile Spirits.  Aoe with LK taking 15% of the damage.  Yeah.  That’s right.

In our last normal mode kill, that would have equalled about 400,000 free damage on the Lich King.  Think about that!  That’s 400,000 damage for absolutely nothing!  Here you are doing your job on the fight and the Lich King is taking damage!  Fuck that’s crazy!

Putricide?

Oh yeah, that guy, Havoc him before you switch to the oozes, or before phase transitions, and you’ll see a bit more dps as well.  If you’re a good destro lock, you’re beating everyone in your guild on that fight 4 times out of 5 in damage done, and you’ll just go even higher now.

Conclusion

I love 4.0.1 so far!

Also, replace glyph of immolate with glyph of imp.  Rough tests and trials showed it to be a net dps increase.  I don’t know nor care about the math and whether that’s wrong, math is sometimes only correct on paper, not in in-game situations where other factors come into play.

Here’s a screenshot of my last attempt on the PTR with a Bane of Havoc on one test dummy and going to town on the other, with a glyph of imp:

newdps

For comparison’s sake, this is the highest I could do in the same gear on the live 3.3 server:

newdpsold

Some fun with numbers to finish up:

Current 3.3 live dps = 8901.

8901 + 15% from Bane of Havoc = 10236 dps.

10236 dps + roughly 4.5k extra from the imp + Burning Embers = 14736 dps.

FOR POSSIBLE CHANGES TO THIS ROTATION, PLEASE SEE THE POST ON BUILD 13082 AND SOULBURN+SEARING PAIN

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12 Responses to “4.0.1 – Destruction Warlock Rotation & More”


  1. 1 Abros October 14, 2010 at 4:06 pm

    What about Curse of Elements? It is not a Bane so it should stack with either doom or havoc.

  2. 2 soopermouse October 14, 2010 at 6:47 pm

    A couple inexactities which I suggest you correct
    1. No more free Conflagrates. This means Conf has been relegated to be used as Immo ends.
    2. Bane of Doom PLUS Curse of the Elements.
    3. Keep Soul Fire handy, when it procs you get the proc anouncement on screen (two fiery parantheses around you)

    • 3 latusthegoat October 14, 2010 at 8:20 pm

      Umm. What are free conflagrates?

      • 4 prey October 15, 2010 at 12:05 pm

        i’ve come around to this build/rotation myself but with a few slight differences:
        – using 3/2/31 – with the affliction pts stocked in corruption and the demo pts in dark arts
        – prime glyphed for incinerate, imp and corruption
        – i’m leading off with corruption instead of immolate but then the rest of the rotation looks pretty much the same as above
        – instead of bane of doom im casting bane of agony but i am icc 25 geared so bane of doom doesn’t really live long enough to be a use
        – i also am tossing up curse of the elements during my first rotation just to get a curse up there
        – the added benefit i’m getting here is procking a few free shadow bolts side by side with the free soul fires

        also re bane of havoc:
        – excellent for the deathwhisper and saurfang fights if you swap dooms just before the adds spawn

        seems to be working – pulled 11k on dw the other night

  3. 5 wederick October 16, 2010 at 1:14 am

    Someone said something about searing pain, is that useable?

  4. 7 Al in SoCal October 25, 2010 at 11:45 am

    I wonder why soulburn + soulfire isn’t on this chart. Do we just use that when available?

    • 8 latusthegoat October 25, 2010 at 12:41 pm

      If you would read the post you would have the answer. Bright red letters pointreaders to an updated, more recent post.

      It also explains that when this here post was written, improved soulfire was not yet working, making it useless within the ptr rotation to use.

      In fact, i believe i wrote thatshould the talent become functional, it would have to be incorporated into our rotation above 80%.

  5. 10 WoW Cataclysm leveling guide November 13, 2011 at 7:14 am

    My brother suggested I might like this web site. He was once entirely right. This submit actually made my day. You can not believe simply how so much time I had spent for this info! Thanks!


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